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About Me

Waleed Nabil

I'm a passionate Arch Viz artist with a deep love for transforming architectural concepts into compelling visual stories. With a strong eye for detail, lighting, Materials / Composition And Environments, I specialize in creating photorealistic renders and immersive environments that help architects, designers, and developers bring their visions to life.

My work bridges the gap between imagination and reality turning basic 3d models into vivid 3D experiences that communicate space, mood, and materiality with clarity and emotion. Whether it's residential interiors, commercial exteriors, or large-scale urban developments, I strive to deliver visuals that not only look stunning but also tell a story.

Tools I use include D5 render, Unreal Engine, and Photoshop, among others like using layouts from scenes express forms to build my own visual and mood . Every project is an opportunity to push creative boundaries and elevate design through visualization.

As an aspiring Arch Viz artist, I bring a strong background in environment creation from the film and games industries. While I haven't had the opportunity yet to design full architectural environments specifically for Arch Viz projects, I’ve built immersive, detailed worlds for cinematic and interactive experiences—giving me a solid foundation in lighting, composition, realism, and storytelling through 3D spaces.

My expertise includes crafting high-quality 3D environments using tools like D5 render, Unreal Engine , Maya, Photoshop and Aftereffects, with a deep understanding of atmosphere, mood, and visual fidelity. I'm now focused on translating that skill set into the architectural visualization field—combining artistic vision with precision to bring architectural designs to life.

I'm actively seeking opportunities to apply my environment-building experience in the world of Arch Viz and excited to grow in this direction.

Graduated from Applied Art Institute. 

Culture

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